![]() Fixed the issue where pathfinding would not be detected if you tried to move a drafted settler that is located in water.Fixed situations where the game would freeze in some scenarios.If you are annoyed by this, please switch to the main branch to experience the game without the red text. This will help us get more info from your side when crashes and bug reports occur. However, on the experimental branch, we decided to keep Dev version of the game, and that means that a Dev log with red text will appear from time to time. ![]() ![]() If the issue persists, cap it at 30.ĭISCLAIMER: The experimental and the main branch have the same version of the game. If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options.Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.Humans and animals can't drown for some reason.There is still some work to be done with animal’s swimming animations.If the issue persists, please F10 it and mention the stuck part. Fixed the issue where pens wouldn’t be detectable in certain scenarios.Fixed the issue where the room wouldn’t be detected as “Great Hall”, despite having all the necessary elements.Fixed the issue where settlers would go through trees when walking on shallow water.Fixed the issue where settlers wouldn’t wake up if the rain fell on them or if the temperature turned super low while they were sleeping.Swimming up the waterfalls might still happen, so be sure to F10 if you encounter it. Fixed the issue where animals and humans would be able to swim up the waterfalls and thus appear stuck in unreachable locations.Fixed the issue where the swimming animation wouldn’t trigger for humans and animals in some scenarios.Fixed the issue where if the process of relocating production/furniture structures is interrupted, it would result in two structure piles and one of those would be unusable.Fixed the issue where a map would experience flood after some time, even when the player did nothing to alter the river’s course.Fixed the issue where certain rivers would lack water in some areas once the map is created (e.g.Fixed weird water behavior issues on maps where rivers would enter and exit the map in segments, over a period of time.
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